What the pass includes
6 experiences · 7 days to use them

SuperPark
2 hTwo-hour entry to SuperPark Vuokatti. You can upgrade to a four-hour ticket for €3 on site.
Cannot be swapped

Megazone
2 gamesTwo games, about an hour including briefing. You can play them on different days.
Swap for: VR Room 0.5 h or axe throwing 1 h
Read more →
Escape room
1 gameOne entry to The Great Escape. One pass admits one player, so booking needs at least two passes for over-7s.
Cannot be swapped
Read more →
VR Room
0.5 hHalf an hour in virtual reality. Recommended from age 7.
Swap for: 2 Megazone games or axe throwing 1 h
Read more →
Axe throwing
1 hAn hour of axe throwing at Target Corner. Booking a lane takes at least two passes. Ages 13+.
Cannot be swapped
Read more →
Piece'n GO pizza buffet
1 mealOne meal at the pizza buffet. After it you get −10% for the rest of the pass period.
Cannot be swapped
How to use the pass
Discounts with the pass
Terms of use
Open a section to read it. This is a translation for convenience: the Finnish terms are the ones you agree to at purchase and prevail if the versions differ.
1VALIDITY
The Experience Pass is valid for 7 days from the date of purchase. The pass can only be bought at the GO Vuokatti, Water Experience Centre or SuperPark Vuokatti locations. It is also available in the SuperPark online store. The activities can be used in any order and spread over several days within the validity period.
2WHAT THE PASS INCLUDES
The pass includes the following activities or equivalent replacement experiences:
- SuperPark – 2 h
- Megazone – 2 games
- Escape room – 1 game (minimum 2 participants aged 7 and over)
- VR Room – 0.5 h
- Axe throwing – 1 h (minimum 2 passes/lane)
- 1 meal at the Piece'n GO pizza buffet
DISCOUNTS
-10% off extra Megazone games (including the day pass) and off an extra VR Room session during the validity period.
- -10% off the Piece'n GO pizza buffet.
- -10% off 1 h of wakeboarding
- -10% off ice cream at the Water Experience Centre
- The contents of the pass are determined at the time of purchase.
3SWAP OPTIONS
The activities in the pass can be swapped as follows:
- Megazone → extra VR Room 0.5 h or axe throwing 1 h (minimum 2 passes/lane)
- VR Room → extra Megazone games x2 or axe throwing 1 h (minimum 2 passes/lane)
- Axe throwing → extra Megazone games x2 or Virtual reality 0.5 h
The swaps apply only to these activities, and no money is refunded for them. Escape room games, axe throwing, the Piece'n GO pizza buffet and SuperPark cannot be swapped for other activities.
4BOOKING AND USE
It is advisable to book the activities in advance by phone or through the online booking on the activity pages. Availability depends on opening hours and capacity. The customer is responsible for ensuring that participants meet any age and safety requirements. More detailed booking instructions and age recommendations or restrictions can be found on the activity page.
5CANCELLATIONS AND REFUNDS
Cancellations of bookings follow the service provider's terms. Late cancellations may result in the loss of the right to use the activity. A partly used or lost pass is not refunded.
6RIGHT OF USE
The pass is personal and cannot be transferred without a separate agreement. Families may use one pass together — in that case the names of the family members and the number of people are recorded on the pass.
7SAFETY
Participants undertake to follow the safety instructions for the activities and the instructions given by the staff.
8CHANGES
The seller of the pass reserves the right to make changes. Changes do not apply to passes that have already been activated.

